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Courses in Emergent Digital Practices

Undergraduate courses

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Undergraduate courses

EDP Undergraduate Foundations Courses

EDPX 2000 Imaging in Emergent Digital Practices (4 qtr. hrs.)

This course introduces digital imaging and digital illustration. Foundational technical methods and semiotics are introduced as ways to explore contemporary visual language. Students will understand the digital creation and deciphering of images in 2D space. The essential language and concepts concerning representation and digital reproduction will be developed through critical study and making. No prerequisites. Lab fee.

EDPX 2100 Codes in Emergent Digital Practices (4 qtr. hrs.)
This course provides the fundamental concepts of digital interactive software, including the study of how the computer processes information and can be leveraged to create relationships with and between people. Students will learn programming fundamentals in ways that are applicable across all types of programming. The basic ideas of Human Computer Interface will be introduced and put into practice. No prerequisites. Lab fee.

EDPX 2200 Cultures in Emergent Digital Practices (4 qtr. hrs.)
This course explores the many ways technology has shaped and been shaped by our various cultures, from the local to the global. The course offers in equal parts a history of emergent practices; a theory of how and why new technologies and practices continue to emerge; and an extrapolation of possible futures and trends for the continued imagining and unfolding of technologies and practices to come. This course provides a historical and theoretical foundation for critical thinking and creative ideas in the EDP major. Reading, writing, critical analysis, and synthesis of new ideas will be key components. No prerequisites.

EDPX 2300 Systems in Emergent Digital Practices (4 qtr. hrs.)
This course provides the fundamental concepts of digital systems, including the study of digital components (hardware and firmware) and networks, how they function to solve problems and share information. Students will understand how electronics and software from the simple to the complex work together as a system. Students will understand how the computer, the internet, and digital interfaces have been developed and shaped through history. Reading, writing, and making will synthesize practice and critical ideas. No prerequisites. Lab fee.

EDPX 2400 Time in Emergent Digital Practices (4 qtr. hrs.)
This course introduces the fundamental concepts of time-based media, with an emphasis on audio and video production. Basic recording, capturing, editing and manipulation of time will be covered. Students will understand how to utilize, analyze, and manipulate time in digital media. Students will also learn the basic language and critical analysis techniques needed to understand when and how to take advantage of each time-based media for their practice. No prerequisites. Lab fee.

EDP Undergraduate Courses

EDPX 2901 Computing and Society (4 qtr. hrs.)
This class examines the computing and communication antecedents of digital media and the critical underpinnings of digital media studies. Starting with a historical overview of the development of the computing machine, the class will progress to an examination of the effects of digital technologies on work, social life, the business world and the arts. We investigate the developments of the digital computer through the twentieth century into the twenty-first, including the invention of the main frame computer and the personal computer as well as the development and growth of the software industry and the Internet. This course satisfies requirements in the Common Curriculum, Ways of Knowing: Analytical Inquiry (Society & Culture). Cross-listed with COMP 2901. No prerequisites.

EDPX 3100 Programming for Play (4 qtr. hrs.)
This course offers an introduction to the creation of games and playful interactive objects. Students explore the space of socially conscious and humane games as well as investigate the creation of compelling interfaces and interactive opportunities. Prerequisite: EDPX 2100 or permission of the instructor. Lab fee.

EDPX 3110 Rapid Game Design & Prototyping (4 qtr. hrs)
This course is a rigorous investigation into games, rules, systems, interaction, and the iterative design methodology through the rapid creation of paper-based and physical game prototypes. The ambition is for each student to create one new game per week in response to varying material and conceptual constraints. Participants will both create and constructively critique games created by classmates. Participants are expected to become reflective in their play. Class time will be devoted to play-testing and discussion. Prerequisite: EDPX 2300 or permission of the instructor. Lab fee.

EDPX 3115 Game Design: Paper to Digital (4 qtr. hrs)
This rigorous game design and development course analytically considers formal game design elements through game design and simple 2D game creation exercises, game design text readings, the creation of paper-based game prototypes, digital game-mechanic prototypes, and then followed by the creation of a complete 2D digital game. Class time will be devoted to reading discussions, design exercises, play-testing, and some workshopping time. Prerequisite: EDPX 3100 or COMP 1672 or COMP 1771, or other significant programming experience with instructor approval. Lab fee.

EDPX 3120 Making Critical Games (4 qtr. hrs)
This course is a time intensive practicum offered once a year on Fridays, and may be available in Summer terms. Students will be challenged to create games (board, physical, video-, and hybrid games) that respond to social conditions in a critical manner while still maintaining an essential ludic quality. Public Good and Civic Engagement projects are welcomed. The course may be repeated for credit with permission of the instructor and when projects vary. Prerequisite: EPDX 3110 and either EDPX 3100 or COMP 1671, or permission of the instructor. Lab fee.

EDPX 3130 Making Educational Games (4 qtr. hrs)
This course is a time intensive practicum offered once a year on Fridays, and may be available in Summer terms. Students will be challenged to create games (board, physical, video-, and hybrid games) that deliver K-12 educational content while still maintaining an essential ludic quality. Course may be repeated for credit with permission of the instructor and when projects vary. Prerequisite: EPDX 3110 or EPDX 3115, and either EDPX 3100 or COMP 1671 or COMP 1771, or permission of the instructor. Lab fee.

EDPX 3200 Data Visualization (4 qtr. hrs.)
This course explores the creation of informational graphics for visual unpacking of relationships within and among data sets. Students will learn to visualize large data sets as a means of revealing and exploring patterns of information. Creating interactive visualizations will also be covered, allowing for deep and participatory engagement with information. The resulting mediums will include print and web. Prerequisite: EDPX 2000 and EDPX 2100, or permission of the instructor. Lab fee.

EDPX 3210 Typographic Landscapes (4 qtr. hrs.)
This class is a rigorous investigation of the expressive potential of typography as a crucial element of visual expression and electronic media. This class presumes no background in typography. Students will be guided through project-based explorations that range from hand-rendered inter-letter spatial relationships to the typesetting of modest sets of pages for paper and e-books. Prerequisite: EDPX 2000 or permission of the instructor. Lab fee.

EDPX 3250 Making Networks (4 qtr. hrs.)
This course covers the use and development of content management systems for the creation of network spaces. Current web technologies and standards will be covered, while also looking at user interfaces. Critical focus will be on leveraging online networks for offline communities. Prerequisite: EDPX 2300 or permission of the instructor. Lab fee.

EDPX 3270 Making Networked Art (4 qtr. hrs.)
The grounding conceptual framework of this course on net art includes an understanding of the psychological, social and cultural contexts of net art history, net access and distribution, and net culture. Aesthetic and technical reinforcement of this conceptual base will explore network architectures; user/audience interface/navigation design, development and experimentation; meta-data/multimedia content utilization; enhanced interactivity; and venue evolution. Technologies used in this course include webpage authoring environments, digital imaging software and multimedia authoring tools. Prerequisite: EDPX 2400 and EDPX 3250, or permission of the instructor. Lab fee.

EDPX 3310 Tangible Interactivity (4 qtr. hrs.)
Explores methods and devices for human-computer interaction beyond the mouse and keyboard. Students learn to create and hack electronic input and output devices and explore multi-touch augmented reality, and other forms of sensor-based technologies. Prerequisite: EDPX 2300 or permission of the instructor. Lab fee.

EDPX 3320 Interactive Art (4 qtr. hrs.)
This course expands the concepts, aesthetics, and techniques critical to the exploration and authoring of interactive art. It will explore human computer interactions; user/audience interface design/development; interactive logic, author-audience dialogue; meta data/multimedia asset acquisition and authoring environments. While utilizing student skills in numerous media forms, the class will focus on sensing, interactive scripting techniques, and emerging forms of digital narrative. Emphasis will be on the development of interactive media deployment and distributions ranging from screen media to physical environments. Prerequisite: EDPX 3310 or EDPX 3450, or permission of the instructor. Lab fee.

EDPX 3340 Designing Social Good (4 qtr. hrs.)
In this course we will focus on interdisciplinary approaches to artistic, scholarly and cultural methods for creating change in contemporary societal mindsets for a more sustainable and equitable future. Our objectives are to understand how current practices are reinforced and to then make experiences that encourage new ideas in the personal and global sphere. Prerequisite: EDPX 2300 or permission of the instructor. Lab fee.

EDPX 3350 Sustainable Design (4 qtr. hrs.)
This course will survey and investigate the overlay and interplay between sustainable design strategies and creative survival as a praxis intersecting the domains of digital media design, dissemination, community organization and networking. The course will build upon the basic paradigms that have coalesced in the organizational and critical platforms of the sustainable design movement including ecology/environment, economy/employment, equity/equality and education/pedagogy/dissemination. The class will review a wide spectrum of sustainable design strategies including: mapping of consumptive origin-thru-fate, green materials usage, creative commons, open source software/hardware movements, collaborative design, predictive complexity modeling, biomimicry, evolutionary design methods, and greening infrastructure, among others. Prerequisite: . Lab fee.

EDPX 3400 Video Art (4 qtr. hrs.)
This course continues the investigation of theories and practice of electronic media and expands into an exploration of video art, providing the basic principles of video technology and independent video production through a cooperative, hands-on approach utilizing small format video. Prerequisite: EDPX 2400 or permission of the instructor. Lab fee.

EDPX 3410 Advanced Video Art (4 qtr. hrs.)
This course continues the investigation of theories and practices of electronic media and expands into an individual exploration of video art focusing on "off-screen" time-based media through conceptual and technological experimentation. Projects will explore creating digital video for projection into spaces, onto buildings, and in the form of installations, to name a few formats. Projects are used as a platform for creative expression focusing on the critical skills necessary for the conception and completion of ideas. Prerequisite: EDPX 3400 or permission of the instructor. Lab fee.

EDPX 3430 2.5D Motion (4 qtr. hrs.)
This course provides students an opportunity to create multi-dimensionally active poetic orchestrations of text, video and audio using the post-production processing and animation tool, After Effects. Prerequisite: EDPX 2400 or permission of the instructor. Lab fee.

EDPX 3440 Site-Specific Installation (4 qtr. hrs.)
This class produces projects investigating physical space, virtual space and site-specific public installations. Prerequisite: EDPX 2400 or permission of the instructor. Lab fee.

EDPX 3450 Visual Programming (4 qtr. hrs.)
This course introduces intuitive visual "programming" that allows rapid building of personalized tools for data, video, image, and sound manipulation. These tools can be used in real-time editing or performance, complex effects processing, or to bridge between multiple pieces of software. No prerequisites. Lab fee.

EDPX 3460 Visual Programming II (4 qtr. hrs.)
This class uses advanced visual programming concepts (as provided by Max/MSP and Jitter) to explore visualization and sonification techniques in an artistic context. Areas of exploration include OpenGL modeling and animation, virtual physics emulation, audio synthesis techniques, and external data manipulation. Students will use these concepts to create art installation and performance projects. Prerequisite: EDPX 3450 or permission of the instructor. Lab fee.

EDPX 3490 Expanded Cinema (4 qtr. hrs.)
This course introduces several forms of expanded cinema, such as video remixes and mashups; live cinema and audiovisual performance; VJing; sonic visualization; visual music; and ambient video. The class extends the student's multitrack video and audio mixing skills to an emphasis on both performative and generative approaches to audiovisual media. It introduces software and hardware sets including VJ tools and visual programming for generating as well as manipulating video files and real-time source streams. Prerequisite: EDPX 2400 or permission of the instructor. Lab fee.

EDPX 3500 Sonic Arts (4 qtr. hrs.)
This class introduces the tools and techniques of the sonic arts, including field recording; sampling and synthesis; sound editing and effects processing; and mixing. Students will survey a variety of sonic arts, historical and contemporary, to understand techniques and strategies for developing and distributing sonic artifacts. Prerequisite: EDPX 2400 or permission of the instructor. Lab fee.

EDPX 3510 Sonic Arts II (4 qtr. hrs.)
This class extends and applies the techniques and theories of the sonic arts to include loop-based composition, generative creation and modular processing. Students will learn to add richness and complexity to audio work based on a combination of modern and classic techniques for audio production and the sonic arts. Class assignments include creation of audio for video and games, live performance and installations. Prerequisite: EDPX 3500 or permission of the instructor. Lab fee.

EDPX 3520 Voice & Sonic Environments (4 qtr. hrs.)
This course covers environmental sound design with an emphasis on the human voice and acoustic ecologies. Studying and exploring a range of documentary, narrative and experimental approaches to sound design and the spoken word, students will write and produce several short audio pieces. The final output will consist of a podcast, voice-oriented performance and/or sonic installation. Prerequisite: EDPX 3500 or permission of the instructor. Lab fee.

EDPX 3600 3D Modeling (4 qtr. hrs.)
This course serves as an introduction to 3D modeling, texturing, and lighting on the computer. Students complete a series of projects in which the processes of preparing and producing a 3D piece are explored. Various strategies and techniques for creating detailed models to be used in animation and games are examined. Additional attention is spent on virtual camera techniques as well as the use of composting in creating final pieces. Current trends in the field are addressed through the analysis and discussion of current and historical examples. Prerequisite: EDPX 2000 or permission of the instructor. Lab fee.

EDPX 3610 3D Animation (4 qtr. hrs.)
This course examines animation within virtual 3D environments. Starting with basic concepts, the course develops timing and spacing principles in animation to support good mechanics. They also serve as the basis for the more advanced principles in character animation as the class progresses. Prerequisite: EDPX 3600 or permission of the instructor. Lab fee.

EDPX 3620 3D Spaces (4 qtr. hrs.)
An exploration of 3D digital space and the possibilities found in games, narratives and visualizations in these spaces. A real-time engine is used by students to examine the opportunities of virtual 3D worlds. Prerequisite: EDPX 3600 or permission of the instructor. Lab fee.

EDPX 3700 Topics in Emergent Digital Cultures (4 qtr. hrs.)
This course provides an in-depth exploration of the emergent digital practices of a particular culture and unique area of advanced study (for example, art and science studies; activism; youth culture; critical game studies; the philosophy of technology; or social networking). Students will learn the social/historical context of the particular culture and observe and document the interplay between cultural practices and particular technologies. Prerequisite: Varies with topic.

EDPX 3701 Topics in Emergent Digital Making (4 qtr. hrs.)
This course provides an in-depth exploration of the emergent digital practices of a technology or method for making (for example, wearables; interactive projections; augmented reality; immersive multi-channel soundscapes). Students will learn the social/historical context of the particular method and consider the role and function their creations will serve when it becomes public. Prerequisite: Varies with topic. Lab fee.

EDPX 3710 Critical Game Studies (4 qtr. hrs)
This course is a critical investigation of contemporary ludic cultures. Ludic cultures are environments and practices of play. This course will be taught with a hybrid teaching model where games are treated as texts, and outcomes will be in the form of discussion and synthetic media responses. We will construct and play a hyper-local canon of games, both in and outside of class. We will read from the growing body of literature in game studies. We will reflect and respond to these texts through shareable media. This course satisfies a Cultures requirement for EDP Majors and Minors. Prerequisite: EDPX 2200 or permission of the instructor. Lab fee.

EDPX 3725 Activist Media (4 qtr. hrs.)
Today's alternative cultures use internet and mobile technologies to access and circulate mainstream information, but also to rapidly exchange information that exists outside mainstream media channels. Activist movements today with access to digital tools and networks are no longer dependent on newspapers and broadcast networks to represent them and to disseminate their messages. We are, however, just beginning to see how the proliferation of alternative networks of communication, and the content, practices, and identities they facilitate, interact with traditional political and business organizations, as well as with traditional media products and practices. This course focuses on media activism over the past half-century tied to various social movements with an emphasis on contemporary protest movements and their use of new and old media tools and strategies. This course satisfies a Cultures requirement for EDP Majors and Minors. Cross-listed with MFJS 3150. Prerequisite: Junior-standing or permission of instructor.

EDPX 3740 Performance Cultures (4 qtr. hrs.)
This course explores the history and current state of technology and performance. Topics covered include expanded cinema, live cinema, VJing, performance art, and the intersections of audiovisual media and technologies with dance, theater, and more. This course incorporates reading and discussion of critical texts and documentation of theory, process and practices, and the class includes screening and discussion of examples of both historical and emerging forms of media-enriched performance. For output, students will produce written media on a variety of performance-related issues, artifacts, and practitioners, culminating in a written document or interactive publication. Prerequisite: EDPX 2200 and EDPX 2400, or permission of the instructor. Lab fee.

EDPX 3750 Sound Cultures (4 qtr. hrs.)
This course explores some of the cultures of artists, producers, and listeners that have formed around sound technologies. The class combines reading of critical texts and guided listenings to study several genres of music, sound art and noise, ranging from post-WWII electronic music, field recordings and sound art, to hip-hop, dub, techno, jam bands, and more. Interdisciplinary in critical approach, this class encourages students to listen to these sonic forms as intersections of technological, social, ideological, and imaginative forces. For output, students will produce written media on a variety of sound-related issues, artifacts, and practitioners, culminating in a podcast or interactive publication. Prerequisite: EDPX 2200 and EDPX 2400, or permission of the instructor. Lab fee.

EDPX 3770 Cybercultures: The Social Science of Virtual Spaces (4 qtr. hrs.)
This course encompasses a variety of lenses through which to view, evaluate and critique ideas of 'community' and communities in cyberspace (cyberculture). The course covers such issues as: identity and race in cyberspace (including 'identity and racial tourism'); communication technologies and social control; digital censorship; and utopian and dystopian representations of digital technology. The course also engages with social theories involving issues of technological determinism and the popular representation of technology. It explores the views of a diverse set of critics to ask whether digital things are 'good' for you and your communities. Prerequisite: EDPX 2200 or permission of the instructor.

EDPX 3780 Speculative Cultures: Science Fiction & Emergent Digital Practices (4 qtr. hrs.)
This course explores the intersections of emergent digital practices and cultures with the extrapolative thought experiments, technical speculations, and social criticisms of science fiction. Students will read, discuss, write, and otherwise respond to primary texts by the likes of William Gibson, Bruce Sterling, Cory Doctorow, Philip K. Dick, and Hiroshi Yamamoto. Science fiction studies may also include sub-genres (steampunk, hard science fiction, ecological) and regional categories (Japanese sci-fi), as well as consider science fiction in other media formats (sound recordings, film, games). For output, students will produce written materials in a variety of formats, culminating in a formal essay or interactive publication. Prerequisite: EDPX 2200 or permission of the instructor.

EDPX 3950 Collaboration & Production (4 qtr. hrs.)
In this collaborative capstone experience, students combine skills to create complex works that encourage the social collaboration of its audience or users. Students will learn how to develop group working methods that take advantage of the skills of each member. The course will require full cooperation between team members in order to demonstrate synthesis of the principles of experience, emergence, and engagement taught throughout the program. Understanding and involving the audience as full participants in the final created experiences will also be essential. The course may be repeated for credit with permission of the instructor and when projects vary. Prerequisite: Varies with topic; Junior or senior-standing. Lab fee.

EDPX 3960 BFA Capstone Research & Design (4 qtr. hrs.)
This course is required for all BFA students prior to taking the Undergraduate Capstone course. Students will independently work with a faculty member to research and develop their capstone project in detail addressing ideas, making, venues, distribution, and other aspects of professional practice. Prerequisite: Senior-standing. BFA Students only. Lab fee.

EDPX 3980 Internship (1-12 qtr. hrs.)
Topics and quarter hours vary. Prerequisite: instructor's permission.

EDPX 3990 Undergraduate Capstone (4 qrt. hrs.)
This course provides time and guidance for individual students to develop complex works that are a culmination of their EDP studies. All projects will need to synthesize the principles of experience, emergence, and engagement taught throughout the program. All projects will require both writing and making, the balance of these two to be determined by the nature of the work. Prerequisite: Senior-standing. Lab fee.

EDPX 3991 Independent Study (1-8 qtr. hrs.)
Topics and quarter hours vary. Prerequisite: instructor's permission.

EDPX 3992 Directed Study (1-8 qtr. hrs.)
Topics and quarter hours vary. Prerequisite: instructor's permission.

Graduate courses

EDPX 4000 Digital Design Concepts
An introductory course requiring conceptual, perceptual and manual skills to meet rigorous studio research into the history of mark-making, letter forms and layout designs as reflective of cultural, social, political and psychological contexts of interpretation. This class also emphasizes 2-D principles of design, including form, structure, conceptual understanding, visual aesthetics, semiotics, organizational systems, relationships of typography and imagery. Lab fee.

EDPX 4010 Emergent Digital Tools
This course serves as a primer on the tools essential to expression, sharing, and creation in digital mediums. This will include knowledge of web technologies, creative coding, video, audio, and the basic historical and theoretical contexts of each. Lab fee.

EDPX 4020 Emergent Digital Cultures
This course familiarizes students with current critical approaches to understanding digital media and the impacts these media have in personal, community, cultural, social, institutional and international life. The course pays particular attention to cultural constructions of emergent digital media and practices. This course introduces graduate students to a variety of disciplinary lenses and conceptual practices, with readings and research ranging from media theory & studies, philosophy of technology, media archeology and history, to science fiction studies as approaches to digital media and cultures.

EDPX 4100 Programming for Play (4 qtr. hrs.)
This course offers an introduction to the creation of games and playful interactive objects. Students explore the space of socially conscious and humane games as well as investigate the creation of compelling interfaces and interactive opportunities. Prerequisite: EDPX 4010 and EDPX 4000, or permission of the instructor. Lab fee.

EDPX 4110 Rapid Game Design & Prototyping (4 qtr. hrs)
This course is a rigorous investigation into games, rules, systems, interaction, and the iterative design methodology through the rapid creation of paper-based and physical game prototypes. The ambition is for each student to create one new game per week in response to varying material and conceptual constraints. Participants will both create and constructively critique games created by classmates. Participants are expected to become reflective in their play. Class time will be devoted to play-testing and discussion. Prerequisite: EDPX 4010 and EDPX 4000, or permission of the instructor. Lab fee.

EDPX 4115 Game Design: Paper to Digital (4 qtr. hrs)
This rigorous game design and development course analytically considers formal game design elements through game design and simple 2D game creation exercises, game design text readings, the creation of paper-based game prototypes, digital game-mechanic prototypes, and then followed by the creation of a complete 2D digital game. Class time will be devoted to reading discussions, design exercises, play-testing, and some workshopping time. Prerequisite: EDPX 4100 or permission of the instructor. Lab fee.

EDPX 4120 Making Critical Games (4 qtr. hrs)
This course is a time intensive practicum offered once a year on Fridays, and may be available in Summer terms. Students will be challenged to create games (board, physical, video-, and hybrid games) that respond to social conditions in a critical manner while still maintaining an essential ludic quality. Public Good and Civic Engagement projects are welcomed. The course may be repeated for credit with permission of the instructor and when projects vary. Prerequisite: EPDX 4110 and EDPX 4100 or permission of the instructor. Lab fee.

EDPX 4130 Making Educational Games (4 qtr. hrs)
This course is a time intensive practicum offered once a year on Fridays, and may be available in Summer terms. Students will be challenged to create games (board, physical, video-, and hybrid games) that deliver K-12 educational content while still maintaining an essential ludic quality. Course may be repeated for credit with permission of the instructor and when projects vary. Prerequisite: EPDX 4110 or EPDX 4115, and EDPX 4100 or permission of the instructor. Lab fee.

EDPX 4200 Data Visualization (4 qtr. hrs.)
This course explores the creation of informational graphics for visual unpacking of relationships within and among data sets. Students will learn to visualize large data sets as a means of revealing and exploring patterns of information. Creating interactive visualizations will also be covered, allowing for deep and participatory engagement with information. The resulting mediums will include print and web. Prerequisite: EDPX 4010 and EDPX 4000, or permission of the instructor. Lab fee.

EDPX 4210 Typographic Landscapes (4 qtr. hrs.)
This class is a rigorous investigation of the expressive potential of typography as a crucial element of visual expression and electronic media. This class presumes no background in typography. Students will be guided through project-based explorations that range from hand-rendered inter-letter spatial relationships to the typesetting of modest sets of pages for paper and e-books. Prerequisite: EDPX 4000 or permission of the instructor. Lab fee.

EDPX 4250 Making Networks (4 qtr. hrs.)
This course covers the use and development of content management systems for the creation of network spaces. Current web technologies and standards will be covered, while also looking at user interfaces. Critical focus will be on leveraging online networks for offline communities.

Prerequisite: EDPX 4010 or permission of the instructor. Lab fee.

EDPX 4270 Making Networked Art (4 qtr. hrs.)
The grounding conceptual framework of this course on net art includes an understanding of the psychological, social and cultural contexts of net art history, net access and distribution, and net culture. Aesthetic and technical reinforcement of this conceptual base will explore network architectures; user/audience interface/navigation design, development and experimentation; meta-data/multimedia content utilization; enhanced interactivity; and venue evolution. Technologies used in this course include webpage authoring environments, digital imaging software and multimedia authoring tools. Prerequisite: EDPX 4010 and EDPX 4250, or permission of the instructor. Lab fee.

EDPX 4310 Tangible Interactivity (4 qtr. hrs.)
Explores methods and devices for human-computer interaction beyond the mouse and keyboard. Students learn to create and hack electronic input and output devices and explore multi-touch augmented reality, and other forms of sensor-based technologies. Prerequisite: EDPX 4010 or permission of the instructor. Lab fee.

EDPX 4320 Interactive Art (4 qtr. hrs.)
This course expands the concepts, aesthetics, and techniques critical to the exploration and authoring of interactive art. It will explore human computer interactions; user/audience interface design/development; interactive logic, author-audience dialogue; meta data/multimedia asset acquisition and authoring environments. While utilizing student skills in numerous media forms, the class will focus on sensing, interactive scripting techniques, and emerging forms of digital narrative. Emphasis will be on the development of interactive media deployment and distributions ranging from screen media to physical environments. Prerequisite: EDPX 4310 or EDPX 4450, or permission of the instructor. Lab fee.

EDPX 4340 Designing Social Good (4 qtr. hrs.)
In this course we will focus on interdisciplinary approaches to artistic, scholarly and cultural methods for creating change in contemporary societal mindsets for a more sustainable and equitable future. Our objectives are to understand how current practices are reinforced and to then make experiences that encourage new ideas in the personal and global sphere. Prerequisite: EDPX 4010 and EDPX 4000 or permission of the instructor. Lab fee.

EDPX 4350 Sustainable Design (4 qtr. hrs.)
This course will survey and investigate the overlay and interplay between sustainable design strategies and creative survival as a praxis intersecting the domains of digital media design, dissemination, community organization and networking. The course will build upon the basic paradigms that have coalesced in the organizational and critical platforms of the sustainable design movement including ecology/environment, economy/employment, equity/equality and education/pedagogy/dissemination. The class will review a wide spectrum of sustainable design strategies including: mapping of consumptive origin-thru-fate, green materials usage, creative commons, open source software/hardware movements, collaborative design, predictive complexity modeling, biomimicry, evolutionary design methods, and greening infrastructure, among others. Prerequisite: EDPX 4010 and EDPX 4000 or permission of the instructor. Lab fee.

EDPX 4400 Video Art (4 qtr. hrs.)
This course continues the investigation of theories and practice of electronic media and expands into an exploration of video art, providing the basic principles of video technology and independent video production through a cooperative, hands-on approach utilizing small format video. Prerequisite: EDPX 4010 or permission of the instructor. Lab fee.

EDPX 4410 Advanced Video Art (4 qtr. hrs.)
This course continues the investigation of theories and practices of electronic media and expands into an individual exploration of video art focusing on "off-screen" time-based media through conceptual and technological experimentation. Projects will explore creating digital video for projection into spaces, onto buildings, and in the form of installations, to name a few formats. Projects are used as a platform for creative expression focusing on the critical skills necessary for the conception and completion of ideas. Prerequisite: EDPX 4400 or permission of the instructor. Lab fee.

EDPX 4430 2.5D Motion (4 qtr. hrs.)
This course provides students an opportunity to create multi-dimensionally active poetic orchestrations of text, video and audio using the post-production processing and animation tool, After Effects. Prerequisite: EDPX 4010 or permission of the instructor. Lab fee.

EDPX 4440 Site-Specific Installation (4 qtr. hrs.)
This class produces projects investigating physical space, virtual space and site-specific public installations. Prerequisite: EDPX 4010 and EDPX 4000 or permission of the instructor. Lab fee.

EDPX 4450 Visual Programming (4 qtr. hrs.)
This course introduces intuitive visual "programming" that allows rapid building of personalized tools for data, video, image, and sound manipulation. These tools can be used in real-time editing or performance, complex effects processing, or to bridge between multiple pieces of software. Prerequisite: EDPX 4010 or permission of the instructor. Lab fee.

EDPX 4460 Visual Programming II (4 qtr. hrs.)
This class uses advanced visual programming concepts (as provided by Max/MSP and Jitter) to explore visualization and sonification techniques in an artistic context. Areas of exploration include OpenGL modeling and animation, virtual physics emulation, audio synthesis techniques, and external data manipulation. Students will use these concepts to create art installation and performance projects. Prerequisite: EDPX 4450 or permission of the instructor. Lab fee.

EDPX 4490 Expanded Cinema (4 qtr. hrs.)
This course introduces several forms of expanded cinema, such as video remixes and mashups; live cinema and audiovisual performance; VJing; sonic visualization; visual music; and ambient video. The class extends the student's multitrack video and audio mixing skills to an emphasis on both performative and generative approaches to audiovisual media. It introduces software and hardware sets including VJ tools and visual programming for generating as well as manipulating video files and real-time source streams. Prerequisite: EDPX 4010 or permission of the instructor. Lab fee.

EDPX 4500 Sonic Arts (4 qtr. hrs.)
This class introduces the tools and techniques of the sonic arts, including field recording; sampling and synthesis; sound editing and effects processing; and mixing. Students will survey a variety of sonic arts, historical and contemporary, to understand techniques and strategies for developing and distributing sonic artifacts. Prerequisite: EDPX 4010 or permission of the instructor. Lab fee.

EDPX 4510 Sonic Arts II (4 qtr. hrs.)
This class extends and applies the techniques and theories of the sonic arts to include loop-based composition, generative creation and modular processing. Students will learn to add richness and complexity to audio work based on a combination of modern and classic techniques for audio production and the sonic arts. Class assignments include creation of audio for video and games, live performance and installations. Prerequisite: EDPX 4500 or permission of the instructor. Lab fee.

EDPX 4520 Voice & Sonic Environments (4 qtr. hrs.)
This course covers environmental sound design with an emphasis on the human voice and acoustic ecologies. Studying and exploring a range of documentary, narrative and experimental approaches to sound design and the spoken word, students will write and produce several short audio pieces. The final output will consist of a podcast, voice-oriented performance and/or sonic installation. Prerequisite: EDPX 4500 or permission of the instructor. Lab fee.

EDPX 4600 3D Modeling (4 qtr. hrs.)
This course serves as an introduction to 3D modeling, texturing, and lighting on the computer. Students complete a series of projects in which the processes of preparing and producing a 3D piece are explored. Various strategies and techniques for creating detailed models to be used in animation and games are examined. Additional attention is spent on virtual camera techniques as well as the use of composting in creating final pieces. Current trends in the field are addressed through the analysis and discussion of current and historical examples. Prerequisite: EDPX 4000 or permission of the instructor. Lab fee.

EDPX 4610 3D Animation (4 qtr. hrs.)
This course examines animation within virtual 3D environments. Starting with basic concepts, the course develops timing and spacing principles in animation to support good mechanics. They also serve as the basis for the more advanced principles in character animation as the class progresses. Prerequisite: EDPX 4600 or permission of the instructor. Lab fee.

EDPX 4620 3D Spaces (4 qtr. hrs.)
An exploration of 3D digital space and the possibilities found in games, narratives and visualizations in these spaces. A real-time engine is used by students to examine the opportunities of virtual 3D worlds. Prerequisite: EDPX 4010 and EDPX 4600 or permission of the instructor. Lab fee.

EDPX 4700 Topics in Emergent Digital Cultures (4 qtr. hrs.)
This course provides an in-depth exploration of the emergent digital practices of a particular culture and unique area of advanced study (for example, art and science studies; activism; youth culture; critical game studies; the philosophy of technology; or social networking). Students will learn the social/historical context of the particular culture and observe and document the interplay between cultural practices and particular technologies. Prerequisite: Varies with topic.

EDPX 4710 Critical Game Studies (4 qtr. hrs)
This course is a critical investigation of contemporary ludic cultures. Ludic cultures are environments and practices of play. This course will be taught with a hybrid teaching model where games are treated as texts, and outcomes will be in the form of discussion and synthetic media responses. We will construct and play a hyper-local canon of games, both in and outside of class. We will read from the growing body of literature in game studies. We will reflect and respond to these texts through shareable media. This course satisfies a Cultures requirement for EDP Majors and Minors. Prerequisite: EDPX 4020 or permission of the instructor. Lab fee.

EDPX 4725 Activist Media (4 qtr. hrs.)
Today's alternative cultures use internet and mobile technologies to access and circulate mainstream information, but also to rapidly exchange information that exists outside mainstream media channels. Activist movements today with access to digital tools and networks are no longer dependent on newspapers and broadcast networks to represent them and to disseminate their messages. We are, however, just beginning to see how the proliferation of alternative networks of communication, and the content, practices, and identities they facilitate, interact with traditional political and business organizations, as well as with traditional media products and practices. This course focuses on media activism over the past half-century tied to various social movements with an emphasis on contemporary protest movements and their use of new and old media tools and strategies.

EDPX 4740 Performance Cultures (4 qtr. hrs.)
This course explores the history and current state of technology and performance. Topics covered include expanded cinema, live cinema, VJing, performance art, and the intersections of audiovisual media and technologies with dance, theater, and more. This course incorporates reading and discussion of critical texts and documentation of theory, process and practices, and the class includes screening and discussion of examples of both historical and emerging forms of media-enriched performance. For output, students will produce written media on a variety of performance-related issues, artifacts, and practitioners, culminating in a written document or interactive publication. Prerequisite: EDPX 4020 and EDPX 4010, or permission of the instructor. Lab fee.

EDPX 4750 Sound Cultures (4 qtr. hrs.)
This course explores some of the cultures of artists, producers, and listeners that have formed around sound technologies. The class combines reading of critical texts and guided listenings to study several genres of music, sound art and noise, ranging from post-WWII electronic music, field recordings and sound art, to hip-hop, dub, techno, jam bands, and more. Interdisciplinary in critical approach, this class encourages students to listen to these sonic forms as intersections of technological, social, ideological, and imaginative forces. For output, students will produce written media on a variety of sound-related issues, artifacts, and practitioners, culminating in a podcast or interactive publication. Prerequisite: EDPX 4020 and EDPX 4010, or permission of the instructor. Lab fee.

EDPX 4770 Cybercultures: The Social Science of Virtual Spaces (4 qtr. hrs.)
This course encompasses a variety of lenses through which to view, evaluate and critique ideas of 'community' and communities in cyberspace (cyberculture). The course covers such issues as: identity and race in cyberspace (including 'identity and racial tourism'); communication technologies and social control; digital censorship; and utopian and dystopian representations of digital technology. The course also engages with social theories involving issues of technological determinism and the popular representation of technology. It explores the views of a diverse set of critics to ask whether digital things are 'good' for you and your communities. Prerequisite: EDPX 4020 or permission of the instructor.

EDPX 4780 Speculative Cultures: Science Fiction & Emergent Digital Practices (4 qtr. hrs.)
This course explores the intersections of emergent digital practices and cultures with the extrapolative thought experiments, technical speculations, and social criticisms of science fiction. Students will read, discuss, write, and otherwise respond to primary texts by the likes of William Gibson, Bruce Sterling, Cory Doctorow, Philip K. Dick, and Hiroshi Yamamoto. Science fiction studies may also include sub-genres (steampunk, hard science fiction, ecological) and regional categories (Japanese sci-fi), as well as consider science fiction in other media formats (sound recordings, film, games). For output, students will produce written materials in a variety of formats, culminating in a formal essay or interactive publication. Prerequisite: EDPX 4020 or permission of the instructor.

EDPX 4800 Topics in Emergent Digital Making (4 qtr. hrs.)
This course provides an in-depth exploration of the emergent digital practices of a technology or method for making (for example, wearables; interactive projections; augmented reality; immersive multi-channel soundscapes). Students will learn the social/historical context of the particular method and consider the role and function their creations will serve when it becomes public. Prerequisite: Varies with topic. Lab fee.

EDPX 4980 Internship (1-8 qtr. hrs.)
Topics and quarter hours vary. Prerequisite: instructor's permission.

EDPX 4991 Graduate Independent Study (1-8 qtr. hrs.)
Topics and quarter hours vary. Prerequisite: instructor's permission.

EDPX 4992 Graduate Directed Study (1-8 qtr. hrs.)
Topics and quarter hours vary. Prerequisite: instructor's permission.

EDPX 5000 Graduate Seminar
Topics will change. Reading and discussion of critical theory. May include project related to the topic. Course may be repeated up to six times.

EDPX 5100 Graduate Critique
The course focuses on student's creative production. Critiques are moderated by a different faculty member each quarter. Conceptual, methodological and theoretical concerns are stressed. Critiques are designed to assist in the experimentation, preparation and construction of individual art projects. Time will also be spent on preparing students for a professional practice in the Arts. Course may be repeated up to six times.

EDPX 5700 Research and Theoretical Methods
This course provides graduate students with the strategies and techniques of research in the area of digital media studies. Areas of emphasis include web-based research, literature reviews, critical analysis, logistics planning, and project management.

EDPX 5800 MA Thesis
Independent work toward completion of the MA Thesis. May only be taken with the permission of the Graduate Director. May be taken for up to 8 credits.

EDPX 5850 MA Project
Independent work toward completion of the MA Project. May only be taken with the permission of the Graduate Director. May be taken for up to 8 credits.

EDPX 5900 MFA Exhibition
Independent work toward completion of the MFA Thesis Exhibition. May only be taken with the permission of the Graduate Director. May be taken for up to 8 credits.