Areas of Study
Master of Arts in Emergent Digital Practices
The M.A. student should be able to articulate and demonstrate advanced perspectives on emergent digital practices within interdisciplinary contexts. The M.A. student should also be able to synthesize knowledge of ideas and practices from across the spectrum of historical and contemporary contexts, focusing not just on making the new, but making the needed. And the M.A. student's work should demonstrate accomplished means and mechanisms for critically evaluating the cultural dynamics of emergent digital practices. The final form of the M.A. Thesis is a balance between a digital creation and a written discourse about the ideas, inspiration, evolution, and critical analysis on the topics.
The M.A. degree is designed around a 2-year structure with 2 courses being taken during each of the three regular quarters per year. It is not unusual for students to be able to have a part time job (up to 20 hours/week) and still be successful on the program.
Potential future opportunities for students graduating from EDP include:
- Interaction Designer
- Open Hardware Creator
- Open Software Designer
- Multi-touch Display Architect
- Art Director (technical to creative liaisons)
- Sound Designer
- Technology Critic
- Humane Game Designer/Developer
- Interactive Exhibition Designer
- Doctoral Program candidate
Curriculum
M.A. in Emergent Digital Practices (48 credits)
- 12 Graduate Foundations credits required
- 24 EDP Electives (at least one EDP Studio and at least one EDP Cultures)
- 4 Research Methods credits
- 4-8 M.A. Thesis/Project credits