Please join the DU School of Art & Art History & Emergent Digital Practices for Jonathan Keep’s Marsico Visiting Artist public lecture:
Wednesday, February 4, 2015 @ 7PM
EDP Hypercube | C-cubed Studios
Shwayder Art Building (3rd floor), 2121 E Asbury Ave
Jonathan will also direct a workshop at DU on DIY/open source 3D printer construction, 3D porcelain/clay printing and digital clay expression the weekend of Friday, February 6 - Sunday, February 8, 2015, 10AM-4PM.
Seats are reserved for AHSS/EDP students.Please contact Professor Timothy Weaver at < email@example.com > to RSVP or for more information.
An openhouse for review/critique of resulting creative work will be held Monday, February 9, 2015, 10AM-2PM
Jonathan Keep is a UK-based artist noted for his freethinking approach to pottery and the ceramic form. Jonathan pushes the boundaries of his medium with a creative convergence of ceramics, multimedia, virtual reality and 3D printing.
More information: http://www.keep-art.co.uk/
Sponsored by the Marsico Visiting Scholars Grant, Emergent Digital Practices, SAAH
Wednesday, October 22, 2014 @ 5 p.m.: Visiting Artist Lecture
:: is a project of a Moscow media-artist, musician and engineer
of strange-sounding mechanisms – Dmitry Morozov.
Check out his work: http://vtol.cc/
Wednesday, November 6, @ 7 p.m. : Visiting Artist Lecture
"Miwa Matreyek is an internationally recognized animator, designer, and multimedia artist based in Los Angeles. She creates animated short films as well as live works that integrate animation, performance, and video installation. Arriving to animation from a background in collage, her work explores how animation transforms when it is combined with body, both physically in her performance pieces, as well as a composited video element in her short films."
- "About - Miwa Matreyek", semihemisphere.com
More information: http://www.semihemisphere.com/
Alex McLeod constructs hyperrealistic 3D environments filled with crystalline mountains, fiery lakes, and rotund clouds, all rendered in a sickly sweet and gooey candy-colored palette. Recalling the wide-open vistas of Romantic landscape painting while at the same time staging otherworldly dystopias, McLeod's digital prints act as hybrid spaces that imply an almost infinite recombination of the past and present, the real and virtual.
Alex's work has been shown in idn magazine, Wired magazine, Elle magazine, Artbox magazine, at Mass MOCA, scopeMIAMI, and galleries in Montreal, Toronto, Barcelona, San Jose, Argentina, Berlin, NYC, and many more.
More information: http://www.alxclub.com.
Wednesday, September 11, @ 11 a.m. Professional Development Roundtable: Allie is a successful artist working in fine arts and commercial spaces. She will share her experiences navigating these worlds.
Please join us for Allie Pohl's exhibit "Peacocking." Allie is an MFA alumna from the Electronic Media Arts & Design program. Her opening reception is this Thursday, September 12th, from 7-9PM at Plus Gallery (2501 Larimer Street, Denver, CO 80205; www.plusgallery.com).
More information: http://www.alliepohl.com.
Tuesday, May 29, @ 5 p.m. Scholar Lecture: "No Shit: Thoughts on Wim Delvoye's Cloaca" & "Landscape and Apocalypse in the 21st Century: Paul Pfeiffer's Morning After the Deluge"
Isabelle Loring Wallace is Associate Professor of Contemporary Media at the Lamar Dodd School of Art at the University of Georgia in Athens. Her research attends to broad philosophical questions about the nature of representation and subjectivity in the West, and her publications have covered a wide range of artists, objects and concepts in an effort to address these issues: authorship the perfect copy, cloning, information technologies and robotics. Isabelle Loring Wallace is also co-editor, with Jennifer Hirsh, of Contemporary Art and Classical Myth (Ashgate 2011), as well as co-editor, with Nora Wendl, of Architectural Strategies in Contemporary Art, forthcoming with Ashgate in 2013.
She earned her B.A. in Art History and English from Amherst College and her Ph.D. from Bryn Mawr College in 1999. She has been an affiliate Faculty Women Studies Department at UGA since 2004. She was a Visiting Assistant Professor of Modern and Contemporary Art and Theory in the Department of History of Art at Bryn Mawr College and an Assistant Professor of Modern and Contemporary Art in the Department of Fine Arts & Women's Studies at the University of New Orleans. She has also been a recipient of the prestigious Georgia O'Keeffe Scholars award.
Watch Isabelle Wallace's Lecture here.
Wednesday, May 2nd @ 7 p.m. "Hydro-Acoustic Study 1" in the HyperCube with Paul Prudence. Also, a solo performance.
Friday, May 4th @ 7 p.m. "Hydro-Acoustic Study 2" at Gates Planetarium, DMN&S with Paul Prudence.
Francisco López is internationally recognized as one of the major figures of the sound art and experimental music scene. Over the past 30 years he has developed an astonishing sonic universe, absolutely personal and iconoclastic, based on a profound listening of the world. Destroying boundaries between industrial sounds and wilderness sound environments, shifting with passion from the limits of perception to the most dreadful abyss of sonic power, proposing a blind, profound and transcendental listening, freed from the imperatives of knowledge and open to sensory and spiritual expansion.
He has realized hundreds of concerts, projects with field recordings, workshops and sound installations in over 60 countries of the five continents. His extensive catalog of sound pieces (with live and studio collaborations with over 150 international artists) has been released by more than 250 record labels worldwide. He has been awarded three times with honorary mentions at the competition of Ars Electronica Festival and is the recipient of the Qwartz Award 2010 for best sound anthology.
See his work at: http://www.franciscolopez.net/
See the performance from Paul Prudence and Francisco Lopez here.
Wednesday, May 2nd @ 7 p.m. "Hydro-Acoustic Study 1" in the HyperCube with Francisco Lopez.
Friday, May 4th @ 7 p.m. "Hydro-Acoustic Study 2" at Gates Planetarium, DMN&S with Francisco Lopez. Also, "Rynth" full-dome visualizations.
Paul Prudence is an artist and real-time visual performer using generative and computational methods to create audio responsive visual systems. An overview of selected works can be found at Transphormetic, as well as information on performances, lectures and exhibitions.
He is a researcher in the field of procedural art, computational design & earth processes. He maintains the weblog Dataisnature devoted to these subjects.
See his work at: http://www.paulprudence.com/
Watch Paul Prudence Artist Lecture here.
Wednesday, April 11th @ 6 p.m. Brian Knep presented an artist lecture in HyperCube. Brian Knep is a media artist working with cutting-edge science and technology. As the artist-in-residence at Harvard Medical School, he works side-by-side with scientists, co-opting their tools and techniques to explore alternative meanings and ways of connecting to the world. Knep's works range from microscopic sculptures for nematodes to large-scale interactive installations. His work has been shown at the RISD Museum, the Milwaukee Art Museum, the New Britain Museum of Art, the McColl Center for Visual Art, the Hudson Valley Center for Contemporary Art, and others. Knep's Deep Wounds, commissioned by Harvard University, has won awards from Ars Electronica, the International Association of Art Critics, and Americans for the Arts, who selected it as one of the best public-art
projects of 2007. He also has grants and awards from Creative Capital, the Massachusetts Cultural Council, and the LEF Foundation, among others.
Knep holds a Bachelor's degree in Mathematics and Computer Science and a Master's degree in Computer Science, both from Brown University. He also studied ceramics at the Radcliffe Ceramics Studio and glass blowing at Avon and Diablo Glass. Early in his career he worked as a Senior Software Engineer at Industrial Light & Magic, working on films such as Jurassic Park, Mission Impossible, and Star Trek: Generations. While there, he developed tools including two for which he and three others were awarded technical Academy Awards. Knep also helped found Nearlife, a high-end design and technology company, creating interactive experiences for science and children's museums. His publications have appeared in computer graphics and computer-human interaction journals.
Knep lives and works in Boston and is represented by Ronald Feldman Fine Arts, NY.
See his work at: http://www.blep.com
Marsico Visiting Scholar Karolina Sobecka gave a public Lecture on Wednesday February 29th at 6pm in the Shwayder Art Building, 2nd Floor.
Karolina Sobecka works with animation, design, interactivity, physical computing, computer games and other media and formats. Her work often explores cultural repercussions of scientific and technological advances, and the subjectivity of perception. Sobecka received her BFA from the School of the Art Institute of Chicago and her MFA from Cal Arts in Experimental Animation/Integrated Media. She has also studied and taught in the University of Washington's Digital Arts and Experimental Media PhD program. Sobecka's work has been shown at festivals and galleries around the world, including the V&A, the Beall
Center for Art + Technology, ISEA, Medialab Prado. She has received awards from the Creative Capital, New York State Art Council, Princess Grace Foundation, the Platform International Animation Festival, Vida Art and Artificial Life Awards, Asia Digital Art Festival and the Japan Media Arts Festival.
See her work at: http://www.gravitytrap.com/
Watch her Artist Lecture here.
Famous New Media Artist Jeremy Bailey gave a lecture at 4pm on Tuesday February 21st via skype. It occurred in cyberspace with the local node in the Shwayder Art Building, 2nd Floor HyperCube. He talked about his work and how the live video camera has changed the nature of New Media. The talk was an Augmented Reality.
Jeremy Bailey is a video and performance artist whose work is often confidently self-deprecating in offering hilarious parodies of new media vocabularies (Marisa Olson, Rhizome). His work has been featured in numerous exhibitions and festivals internationally. He received his MFA in Art Media Studies from Syracuse University in 2006.
See his work at: http://jeremybailey.net
Watch his full lecture here.
Marsico Visiting Scholar Michael Salter gave a public Lecture on Thursday February 9th at 6pm in the Shwayder Art Building, 2nd Floor. Michael Salter's work is a massive and in-depth response to visual culture. A self proclaimed "obsessive observer" he culls through the avalanche of mass media and corporate branding to ﬁnd poignant, absurd and bafﬂing pieces which become part of his work. His work bridges all disciplines from product and toy design, to kinetic sculpture, logotypes, animation, and signage. He is currently interested in cognitive behavior and its relationship to particular visual stimuli, and the continued construction of styrofoam robots.
Watch a video documenting the Workshop.
Michael Salter is an Associate Professor of Digital Arts/New Media and the Digital Arts Program Director at the University of Oregon. Salter received his BFA from Miami University,
Oxford Ohio. His BFA is a double concentration in sculpture and graphic design. He received his MFA in studio art from the University of North Carolina, Chapel Hill. Salter's art work has shown nationally and internationally in Brussels, New York, L.A., Portland, London, Amsterdam, Miami, Philadelphia, Baltimore, Seattle, Atlanta and Chicago. His work has been featured in Art In America, Best Art NY 2009, Dot Dot Dash, Pictoplasma2, Grab Magazine, Arkitip Magazine, Repellent Magazine, and LoDown Magazine. In 2004 he had his ﬁrst major museum solo exhibition at the Southeastern Center for Contemporary Art in Winston Salem North Carolina. In 2005, he received an Individual Artist Grant from the North Carolina Arts Council. He has exhibited solo installations at Charles de Jonghe gallery, Brussels, Rice University Art Gallery, Houston, Jeff Bailey Gallery, NYC, The University of Texas, Arlington, and Black Market Gallery in Los Angeles, California. Salter has lectured at the Adidas Corporation (Portland and Nuremburg), Wichita State University (in conjunction with the Ulrich Museum show 'Robots'), the 2010 IDSA "DIY Design" Conference in Portland, The Gallery at UTA, UT Arlington, TX, and Rice University, Houston.
See his work here: http://michaelasalter.com
Here you can watch his full Artist Lecture.
Steina and Woody Vasulka
Visiting Artist Public Events
February 14-25, 2011
eMAD & Digital Media Studies Programs
School of Art & Art History
University of Denver
Steina Vasulka: Hamilton Visiting Artist
Woody Vasulka: Marsico Visiting Artist
Schedule of Public Events:
Thursday, February 17, 2011, 11AM-noon
Steina and Woody Vasulka
Roundtable forum "Keeping New Media Alive"
The Cloud, C-cubed Studios, 2nd Floor, Shwayder Art Building
University of Denver
See the full Lecture here: http://vimeo.com/31800238 --->
Monday, February 21, 2010, 7-8:30PM
Lecture, "Image to Object"
Hypercube, C-cubed Studios, 2nd Floor, Shwayder Art Building
University of Denver
2121 East Asbury Avenue
See the full Performance here: http://vimeo.com/31770607 --->
Wednesday, February 23, 2011, 7 -8:30PM
Performance, "Violin Power"
Hypercube, C-cubed Studios, 2nd Floor, Shwayder Art Building
University of Denver
Steina Vasulka: HAMILTON VISITING ARTIST
Born in Iceland and trained as a violinist, Steinunn Briem Bjarnadottir (Steina) is a major figure, considered legendary, in the field of electronic and video art. She received a scholarship in 1959 to study at the Prague Conservatory, where she met Woody Vasulka. They married in 1964 and moved to New York in 1965, where she worked as a freelance musician. She started using video in 1969, and embraced it wholeheartedly when she discovered that, with it, she could control the movement of time. In 1971, along with Woody Vasulka and Andres Mannik, she founded The Kitchen, a performance space devoted to electronic media.
Her collaborative work with Woody in that period was remarkable for its interworking of audio and video signals. The goal of these phenomenological exercises was to explore the essence of the electronic image and sound. Steina's installations often involved electronically manipulated visual and acoustic landscapes. For example, the installation Orka, shown at Iceland's pavilion at the 1997 Venice Biennale, juxtaposed two transformative natural forces - water and fire - which, in their various manifestations (volcanic eruptions, waterfalls, glaciers), reveal the workings of time. In 1991, she undertook a series of interactive performances with a MIDI violin, which let her generate video images as she played (Violin Power). In tandem with Woody, she was awarded the 1992 Maya Deren Prize and, in 1995, the Siemens Media Art prize. In 1992. Her installations and videos have been shown throughout the United States, Europe and Asia. Since 1980, the Vasulkas have been based in Santa Fe, New Mexico.
Woody Vasulka: MARSICO VISITING ARTIST
Born in Brno, Czech Republic, Woody Vasulka studied film in Prague. He made several documentaries before relocating to the United States in 1965 with his wife Steina. He then worked as editor on a number of film projects, and experimented with electronic sound and strobe light. In 1969, dissatisfied with film, he started using video.
With Steina, he worked to explore the nature of electronic image and sound, and directed several documentaries on the New York City avant-garde, and more specifically the theatre, dance and music produced at that time. In 1974, the Vasulkas moved to Buffalo where they taught at the Center for Media Studies at the State University of New York (SUNY). In 1980, he left his teaching post and continued research into what he called "a new epistemological space."
Using new media tools, Woody Vasulka sets forth a critique of the dramatic space of traditional film and theatre, while exploring new forms of narration. Among his many prizes and awards are an honorary doctorate conferred by the San Francisco Arts Institute in 1998 to both Woody and Steina, and the National Association of Media and Culture's award to both artists honouring their exceptional contribution to the field of media arts.
More information at www.vasulka.org
Deep gratitude to the Hamilton Family Foundation and the DU Marsico Visiting Scholar Fund for their generous support of these events.
Please feel free to invite friends, family & fans!
Thursday, Feb 21st | 5-8PM | C-cubed Studios
Workshop: XBee to Max
Friday, January 25, 2013, 11AM -1PM
Pilot EDP event for "Friday in the Cube" series
This workshop will cover wireless serial communication between computers and microcontrollers. We will cover the practical application of the XBee wireless protocol (802.15.4 mesh network) with Arduino microcontrollers and Max/MSP software. Participants will learn how to set up a connection from Max/MSP to Arduino, configure XBee modules, and implement wireless communication into the signal path of their setup. There will be time to discuss individual projects and alternatives to the technology covered in the course. This will be a 2hour workshop, w/ 1 1/2 hour of instruction and 1/2 hour for individual project connections.
Nathan Wheeler earned a BM in Music Composition and a certificate in Music Technology from CU Boulder in 2010, where he researched the interaction of music and dance with electronics. Since graduating he has contributed sound and interactivity to installations at the Denver Art Museum, the Museum of the Moving Image in Queens, NY, The University of Minnesota, and "Off-Broadway" theatrical productions in New York City. He splits his time between Boulder and Brooklyn.
More information: https://vimeo.com/wheelersounds
Laleh Mehran's site-specific installation at the Denver Art Museum
Read the DU Today article about EDP professor Laleh Mehran's exhibit, "Men of God, Men of Nature," which runs through February 17, 2013 at the Denver Art Museum.
More information: http://lalehmehran.com
Conor McGarrigle @ The Myhren Gallery
Conor McGarrigle: and whenabouts in the name of space
Nov 1 – December 9, 2012
Thursday, Nov 1, 5-7 pm
Conor McGarrigle's explorations span from peripatetic relational space to the unusual elegance of a degraded bit torrent image. McGarrigle is a newly appointed Assistant Professor in Emergent Digital Practices at the University of Denver.
More information: www.conormcgarrigle.com
EDP Launch Party
See | Play | Eat | Chat | Learn
Emergent Digital Practices Launch Party
Wednesday, May 23, 2012, 5-9 p.m.
Where: C-cubed Studios
A Center for Creativity & Collaboration
Top Floor, Shwayder Art Building
DMS alumna featured in Mosaic project article
Theresa Munanga, who received her MA in DMS in 2012, was featured in an article for the University of Nebraska-Lincoln's Mosaic project. The article discusses the online games she developed to help refugees and immigrants learn about American culture and customs.
Read the article here: http://cojmc.unl.edu/mosaic/2012/04/19/making-game-learning-american/
Associate Professor of Emergent Digital Practices Chris Coleman will be showing his recent collaborative work with Michael Salter at the Gallery of Contemporary Art in Colorado Springs CO from February 10-April 13. SUBURBIA features work by Phil Bender, Christopher Coleman & Michael Salter, and Michael Whiting.
In a place and time where suburbs are the norm, where generic is acceptable and conformity is all too often celebrated, GOCA presents an alternative view of 'burbs. This exhibition examines urban sprawl, the suburban landscape, urban fauna and domestic objects through found materials, sculpture and video. The work in this show uses humor and nostalgia to create a sense of place and familiarity in a cookie-cutter world.
OPENING RECEPTION | Friday, February 10 | 6 - 9 pm
for more information: http://www.uccs.edu/goca/ART/PAST/2012/SUBURBIA.html
Global Game Jam 2012
On January 27, 28, and 29 of 2012 we will host a site of the Global Game Jam for the third consecutive year. Global Game Jam is a 48 hour game-development and local community building event of international proportions. It emphasizes collaboration, cooperation, and thinking on your feet. In 2011 we had fifty participants from all over the state of Colorado come together and collaborate in the creation of 14 table-top and video games. The 2011 GGJ had about 6500 participants at 169 sites in 44 countries. More than 1500 games were made in just 48 hours across the globe. We have managed to distinguish ourselves and our participants within this community. One of the games made at our site, "With A Whimper" was the featured game for a week on the Global Game Jam home page.
Global Game Jam is organized by the International Game Developers Association. Ian Schreiber, one of the organizers from IGDA defines game jams as:
...an event where individuals or small teams work together to develop a complete game or working prototype from scratch in a short period of time, typically one or two days. You get about as much insight into the game development process in a weekend as you'd normally get in a three-year professional development cycle. You get to experiment with new tools, processes, or designs in a risk-free setting. You get to meet and work with new people you haven't met before. For students, it's about the best practical experience you can get outside of class. For educators, it gives the kind of insight that's hard to get when you're not working in the industry full-time. For working professionals, it offers the opportunity to grow professionally and hone your skills in a way that's normally not possible when you're in the middle of a development grind.
Institute for the Digital Humanities @ University of Denver
University of Denver's Digital Media Studies Program (now known as Emergent Digital Practices) hosted fellowships in the 2011-2012 Institute for the Digital Humanities, a program funded by the National Endowment for the Humanities.
The University of Denver's Institute for the Digital Humanities offers scholars the opportunity to explore the benefits of incorporating interactive media into interdisciplinary collaboration and public dissemination of research. Fellows will be given training and mentoring in the use of digital tools for data analysis and presentation, social collaboration and authorship, and/or research production and dissemination in relation to projects of their own choosing. This is a non-residential fellowship program, although participation is required in two on-campus events at the beginning (June 2011) and end (September 2012) of the 18-month fellowship period, as well as in one video teleconference at the fellowship's midpoint (December 2011).
The interdisciplinary Digital Media Studies program at the University of Denver is renowned for innovative teaching, scholarship, and creative work in the digital humanities, with particular areas of strength in public good and in internationalization efforts. Established in 1997, the Digital Media Studies program is one of the oldest of its kind in the world. Housed in the Department of Media, Film & Journalism Studies (MFJS), the program is a partnership among MFJS and Art & Art History and offers courses at the graduate and undergraduate level in cutting-edge design and production of multimedia/digital media while investigating social, political, legal, cultural and individual issues relating to their uses. The program has a history of building dialogue between scholars and the public, such as through its Digital Media Outreach Center, its collaboration with the University's Estlow International Center for Journalism and New Media, and its work with the University's Center for Civic Engagement and Service Learning.
"Happening" at the Denver Art Museum
April 16 and 17, 2011
Scott Leutenegger and Rafael Fajardo presented two consecutive eight hour mini-game-jams at Denver Art Museum concurrent with the Blink! exhibition. These were the first game-making events hosted by the DAM. Thirty people participated, individually and in teams, in the mini-jam sessions where playable games with a shared theme were created by the end of the eight-hour periods. Novice participants were offered instruction in Scratch, a free development environment designed for teaching programming.
Designing Good Information
During the Fall 2009 and Winter 2010 quarters, DMS and eMAD offered a unique joint program, Designing Good Information.
The Denver Office of Cultural Affairs is planning a city-wide event during the summer of 2010, the Biennial of the Americas: In Good We Trust in which education will play a leading role and in this endeavor DOCA has presented a unique opportunity to the University of Denver to create content for this event. The city-wide exposition is a new model for a Biennial that creates exhibitions, events, and new tools to visualize and act upon a movement of social entrepreneurs and creative innovators who work at the intersection of science and design for the public good.
Students will work together and in collaboration with community researchers and thinkers in fields such as ecology, technology, and energy to produce visualizations, creative mappings and technologically engaging presentations to educate and inspire the Denver community and beyond to work together in creating a better future for all.
Fall 2009 - Designing Social Awareness & Introduction to Interactivity
Winter 2010 - Site Specific Design & Multimedia Authoring Tools