Skip navigation

Arts, Humanities & Social SciencesEmergent Digital Practices

filler image

Emergent Digital Practices News and Events

Scott Murray Cuppetelli & Mendoza Ableton Live 9 Isabelle Wallace

Mosaic project article 

Francisco Lopez Paul Prudence Brian Knep
Karolina Sobecka Jeremy Bailey Suburbia Michael Salter
Global Game Jam 2012 Institute for Digital Humanities Game "Happening"

Designing Good Information

Edward Shanken & Yolande Harris

April 9-12, 2013 | C-cubed Studios (top floor of Shwayder Art Building) | Free & Open to the Public

Wed, 4/10: Scholar Lecture: Ed Shanken, 7PM, Hypercube
Thurs, 4/11: Sound performance/lecture: Yolande Harris, 7PM, Hypercube
Fri, 4/12: Displaced Sound Workshop: Yolande Harris, 11-2PM, The Cloud
(Workshop RSVP by April 5, email: Laleh.Mehran@du.edu)

Shanken book

Edward A. Shanken writes and teaches about the entwinement of art, science, and technology with a focus on interdisciplinary practices involving new media. He is Dorothy Kayser Hohenberg Chair of Excellence in Art History at University of Memphis, a member of the Media Art History faculty at the Donau University in Krems, Austria, and core visiting tutor at Piet Zwart Institute, Rotterdam. Fellowships include National Endowment for the Arts, American Council of Learned Societies, UCLA, University of Bremen, and Washington University in St. Louis.  Dr. Shanken earned a Ph.D. and MA in Art History at Duke University, an MBA at Yale University, and a BA at Haverford College. Recent and forthcoming publications include essays on art and software, art historiography, land art, investigatory art, sound art and ecology, and bridging the gap between new media and contemporary art. His forthcoming book, Inventing the Future: Art, Electricity, New Media will be published in Spanish, Portuguese, and Chinese in paper and e-text. He edited and wrote the introduction to a collection of essays by Roy Ascott, "Telematic Embrace: Visionary Theories of Art, Technology and Consciousness (University of California Press, 2003). His critically praised survey, Art and Electronic Media (Phaidon Press, 2009) has been expanded with an extensive, multimedia Online Companion: www.artelectronicmedia.com.


More information: www.artexetra.com


harrisYolande Harris is a composer and artist engaged with sound and image in environment and architectural space. Her most recent artistic research projects Sun Run Sun: On Sonic Navigations (2008-2009), and Scorescapes (2009-2011) explore sound, its image and its role in relating humans and their technologies to the environment. These works consider techniques of navigation, sound worlds outside the human hearing range, underwater bioacoustics and the sonification of data. They take the form of audio-visual installations and performances, instruments, walks, performative lectures and writings.
Her work is presented internationally in the context of visual art exhibitions, music venues and media art festivals, including: MACBA Barcelona, Schirn Kunsthalle Frankfurt, Hayward Gallery Touring UK, Netherlands Media Art Institute Amsterdam, ISEA, UCLA Hammer Museum, Villa Croce Genova, Issue Project Room NYC, Shedhalle Zurich, Transmediale Berlin, Atlantic Center for the Arts Florida, STEIM Amsterdam, Ear to the Earth Festival NYC, WRO Media Art Biennale Poland, HKW Berlin and Sonic Acts Festival Amsterdam.
Harris is currently an ORCiM Research Fellow at the Orpheus Institute for Advanced Studies and Research in Music in Ghent. Between 2008 and 2011 she was awarded a national artist subsidy from the Netherlands Foundation for Visual Arts, Design and Architecture. She received her Ph.D. 'Scorescapes: On Sound, Environment and Sonic Consciousness' from Leiden University and the Orpheus Institute Gent (2011). She holds an M.Phil. in architecture/moving image from the University of Cambridge (2000), a B.A. in Music from Dartington College of Arts (1997), and studied music and art history at Edinburgh University (1995).

More information: www.yolandeharris.net

Sponsored by the Marsico Visiting Scholars Grant & Emergent Digital Practices

MFA Thesis Exhibit of Audrey E. Seiler

April 5, 2013 at 7:00PM mfa
Chamberlin Observatory
Observatory Park
2930 E Warren Ave
Denver, Colorado 80210

EDP Student Exhibit at Free Press National Conference for Media Reform 

April 5-7, 2013 ncmr
Sheraton Denver Downtown Hotel
1550 Court Place
Denver, CO 80202
More information: http://conference.freepress.net/ncmr-2013

 

Scott Murray

Artist Talk & Workshop (Free & Open to the Public) book
Friday, March 8, 11AM
(Workshop RSVP by March 4th, email: Laleh.Mehran@du.edu)

Events located at: C-cubed Studios: a Center for Creativity & Collaboration Top floor of Shwayder Art Building, University of Denver

Learn about D3 at the "Introduction to D3" workshop
D3 is a JavaScript-based tool for creating web-based, interactive data visualizations.
A laptop is required for the workshop.

Scott Murray is the author of a new book, Interactive Data Visualization, an introduction to D3 for people new to programming and web development, published by O'Reilly.

More information: http://alignedleft.com 

Sponsored by the Marsico Visiting Scholars Grant & Emergent Digital Practices

 

Annica Cuppetelli & Cristobal Mendoza

Thursday, February 28, 7PM: Artists Talk (Free & Open to the Public) Cuppetelli_Mendoza
Friday, March 1, 11:30AM-4PM: Open Framework for Processing Users
(Workshop RSVP by February 22, email: Laleh.Mehran@du.edu)

Events located at: C-cubed Studios: a Center for Creativity & Collaboration Top floor of Shwayder Art Building, University of Denver

Don't miss Annica Cuppetelli's and Cristobal Mendoza's Fuse Box exhibition, Transposition at the Denver Art Museum from March 24 - December 1, 2013.

This project is supported by the Hamilton Collaborative: A Visiting Artist Program of the University of Denver and the Denver Art Museum, generously funded by the Hamilton Family Foundation. The Fuse Box is supported by DAM Contemporaries, a membership group that supports the Modern and Contemporary Art Department of the Denver Art Museum.

Annica Cuppetelli (USA) and Cristobal Mendoza (Venezuela) began their artistic collaboration in the Fall of 2010. Their work has been exhibited in the Biennial of Video and Media Arts (Chile, 2012) and festivals such as Scopitone 2012 (FR), ISEA 2012, FILE 2011 (BRA), FAD 2011 (BRA), video_dumbo 2011 (NYC, USA) among others. Cuppetelli obtained her MFA from Cranbrook Academy of Art (Fibers, 2008) and Mendoza at the Rhode Island School of Design (Digital Media, 2007). Mendoza is an Assistant Professor in the Department of Art and Art History at Wayne State University in Detroit, MI, where they are based.

More information: http://cuppetellimendoza.com

 

Ableton Live 9 and Push Premiere Event 

abelton Please join us for the Ableton Live 9 and Push Premiere Event (Free & Open to the Public)
Wednesday February 27, 6-9PM
@ C-cubed Studios (top floor of Shwayder Art on the DU campus)
Featuring Darwin Grosse, Orville Kline and and host of new tech including Ableton Live 9, Max for Live and the new Push hardware connections! 
 

EDP Bash!

Please feel free to invite friends, family & fans! edp party
Thursday, Feb 21st | 5-8PM | C-cubed Studios 

Nathan Wheeler

Workshop: XBee to Max nate wheeler
Friday, January 25, 2013, 11AM -1PM
Pilot EDP event for "Friday in the Cube" series

This workshop will cover wireless serial communication between computers and microcontrollers. We will cover the practical application of the XBee wireless protocol (802.15.4 mesh network) with Arduino microcontrollers and Max/MSP software. Participants will learn how to set up a connection from Max/MSP to Arduino, configure XBee modules, and implement wireless communication into the signal path of their setup. There will be time to discuss individual projects and alternatives to the technology covered in the course. This will be a 2hour workshop, w/ 1 1/2 hour of instruction and 1/2 hour for individual project connections.

Nathan Wheeler earned a BM in Music Composition and a certificate in Music Technology from CU Boulder in 2010, where he researched the interaction of music and dance with electronics. Since graduating he has contributed sound and interactivity to installations at the Denver Art Museum, the Museum of the Moving Image in Queens, NY, The University of Minnesota, and "Off-Broadway" theatrical productions in New York City. He splits his time between Boulder and Brooklyn.

More information: http://www.nathanwheelermusic.com/blog

Jonathan Monaghan

Monaghan picsJanuary 21-23, 2013
Workshop: 3D scanning, January 23, 2013, 9AM, Denver Museum of Nature & Science 
Artist Talk: January 22, 2013, 6PM, HyperCube
Exhibition in C-cubed Studios 


Jonathan Monaghan is an artist working in animation and digitally mediated forms. Employing high-end technology in his process, Monaghan's work blends the fantastic and the surreal. He has presented his work internationally at the BFI Southbank in London, the International Rotterdam Film Festival, the Today Art Museum in Beijing and the Shanghai Doulon Museum of Modern Art. A graduate of the University of Maryland and a former Hamiltonian Fellow, he also presented his work in screenings and exhibitions nationally at the Hirshhorn Museum in Washington DC, the Anthology Film Archives in New York, the Boston Underground Film Festival, and the San Francisco International Animation Festival. He has lectured at Ravensbourne College in London, the College Arts Association, and Tsinghua University in Beijing, in addition to being a U.S. Speaker and Specialist selected by the U.S. Department of State to speak in Bahrain. His 2011 MakerBot Artist Residency was featured on the Colbert Report, Bloomberg News, and NYC TV. 

More information: http://jonmonaghan.com 

Laleh Mehran's site-specific installation at the Denver Art Museum

Laleh DAMRead the DU Today article about EDP professor Laleh Mehran's exhibit,
"Men of God, Men of Nature," which runs through February 17, 2013 at the Denver Art Museum.

More information: http://lalehmehran.com 

 Conor McGarrigle @ The Myhren Gallery

conormcgarrigle Conor McGarrigle: and whenabouts in the name of space

Nov 1 – December 9, 2012

OPENING RECEPTION
Thursday, Nov 1, 5-7 pm

Conor McGarrigle's explorations span from peripatetic relational space to the unusual elegance of a degraded bit torrent image. McGarrigle is a newly appointed Assistant Professor in Emergent Digital Practices at the University of Denver.

More information: www.conormcgarrigle.com 

Isabelle Wallace

Contemporary Art and Classical MythScholar Lecture: Tuesday, May 29, 5PM Scholar, HyperCube
"No Shit: Thoughts on Wim Delvoye's Cloaca" & "Landscape and Apocalypse in the 21st Century: Paul Pfeiffer's Morning After the Deluge"

Isabelle Loring Wallace is Associate Professor of Contemporary Media at the Lamar Dodd School of Art at the University of Georgia in Athens. Her research attends to broad philosophical questions about the nature of representation and subjectivity in the West, and her publications have covered a wide range of artists, objects and concepts in an effort to address these issues: authorship the perfect copy, cloning, information technologies and robotics. Isabelle Loring Wallace is also co-editor, with Jennifer Hirsh, of Contemporary Art and Classical Myth (Ashgate 2011), as well as co-editor, with Nora Wendl, of Architectural Strategies in Contemporary Art, forthcoming with Ashgate in 2013.

She earned her B.A. in Art History and English from Amherst College and her Ph.D. from Bryn Mawr College in 1999. She has been an affiliate Faculty Women Studies Department at UGA since 2004. She was a Visiting Assistant Professor of Modern and Contemporary Art and Theory in the Department of History of Art at Bryn Mawr College and an Assistant Professor of Modern and Contemporary Art in the Department of Fine Arts & Women's Studies at the University of New Orleans. She has also been a recipient of the prestigious Georgia O'Keeffe Scholars award.

More information: http://art.uga.edu/about/faculty-and-staff-directory/wallace-isabelle-loring/

EDP launch party

EDP launch party

DMS alumna featured in Mosaic project article

Theresa Munanga, who received her MA in DMS in 2012, was featured in an article for the University of Nebraska-Lincoln's Mosaic project. The article discusses the online games she developed to help refugees and immigrants learn about American culture and customs.

Read the article here: http://cojmc.unl.edu/mosaic/2012/04/19/making-game-learning-american/

Francisco Lopez

Image of Francisco Lopez

Wednesday, May 2nd @ 7 p.m. "Hydro-Acoustic Study 1" in the HyperCube with Paul Prudence. Also, a solo performance.

Friday, May 4th @ 7 p.m. "Hydro-Acoustic Study 2" at Gates Planetarium, DMN&S with Paul Prudence.

Francisco López is internationally recognized as one of the major figures of the sound art and experimental music scene. Over the past 30 years he has developed an astonishing sonic universe, absolutely personal and iconoclastic, based on a profound listening of the world. Destroying boundaries between industrial sounds and wilderness sound environments, shifting with passion from the limits of perception to the most dreadful abyss of sonic power, proposing a blind, profound and transcendental listening, freed from the imperatives of knowledge and open to sensory and spiritual expansion.

He has realized hundreds of concerts, projects with field recordings, workshops and sound installations in over 60 countries of the five continents. His extensive catalog of sound pieces (with live and studio collaborations with over 150 international artists) has been released by more than 250 record labels worldwide. He has been awarded three times with honorary mentions at the competition of Ars Electronica Festival and is the recipient of the Qwartz Award 2010 for best sound anthology.

See his work at: http://www.franciscolopez.net/

Paul Prudence

Image of Paul Prudence

Wednesday, May 2nd @ 7 p.m. "Hydro-Acoustic Study 1" in the HyperCube with Francisco Lopez.

Friday, May 4th @ 7 p.m. "Hydro-Acoustic Study 2" at Gates Planetarium, DMN&S with Francisco Lopez. Also, "Rynth" full-dome visualizations.

Paul Prudence is an artist and real-time visual performer using generative and computational methods to create audio responsive visual systems. An overview of selected works can be found at Transphormetic, as well as information on performances, lectures and exhibitions.

He is a researcher in the field of procedural art, computational design & earth processes. He maintains the weblog Dataisnature devoted to these subjects.

See his work at: http://www.paulprudence.com/

Brian Knep

image of artwork by brian knepWednesday, April 11th @ 6 p.m. Brian Knep will present an artist lecture in HyperCube

Brian Knep is a media artist working with cutting-edge science and technology. As the artist-in-residence at Harvard Medical School, he works side-by-side with scientists, co-opting their tools and techniques to explore alternative meanings and ways of connecting to the world. Knep's works range from microscopic sculptures for nematodes to large-scale interactive installations. His work has been
shown at the RISD Museum, the Milwaukee Art Museum, the New Britain Museum of Art, the McColl Center for Visual Art, the Hudson Valley Center for Contemporary Art, and others. Knep's Deep Wounds, commissioned by Harvard University, has won awards from Ars Electronica, the International Association of Art Critics, and Americans for the Arts, who selected it as one of the best public-art
projects of 2007. He also has grants and awards from Creative Capital, the Massachusetts Cultural Council, and the LEF Foundation, among others.

Knep holds a Bachelor's degree in Mathematics and Computer Science and a Master's degree in Computer Science, both from Brown University. He also studied ceramics at the Radcliffe Ceramics Studio and glass blowing at Avon and Diablo Glass. Early in his career he worked as a Senior Software Engineer at Industrial Light & Magic, working on films such as Jurassic Park, Mission Impossible, and Star Trek: Generations. While there, he developed tools including two for which he and three others were awarded technical Academy Awards. Knep also helped found Nearlife, a high-end design and technology company, creating interactive experiences for science and children's museums. His publications have appeared in computer graphics and computer-human interaction journals.

Knep lives and works in Boston and is represented by Ronald Feldman Fine Arts, NY.

See his work at: http://www.blep.com

Karolina Sobecka

image of sniff installationMarsico Visiting Scholar Karolina Sobecka will be giving a public Lecture on Wednesday February 29th at 6pm in the Shwayder Art Building, 2nd Floor.  

Karolina Sobecka works with animation, design, interactivity, physical computing, computer games and other media and formats. Her work often explores cultural repercussions of scientific and technological advances, and the subjectivity of perception. Sobecka received her BFA from the School of the Art Institute of Chicago and her MFA from Cal Arts in Experimental Animation/Integrated Media. She has also studied and taught in the University of Washington's Digital Arts and Experimental Media PhD program. Sobecka's work has been shown at festivals and galleries around the world, including the V&A, the Beall
Center for Art + Technology, ISEA, Medialab Prado. She has received awards from the Creative Capital, New York State Art Council, Princess Grace Foundation, the Platform International Animation Festival, Vida Art and Artificial Life Awards, Asia Digital Art Festival and the Japan Media Arts Festival.

See her work at: http://www.gravitytrap.com/

Jeremy Bailey

photo of jeremy baileyFamous New Media Artist Jeremy Bailey will be giving a lecture at 4pm on Tuesday February 21st via skype.  It will occur in cyberspace with the local node in the Shwayder Art Building, 2nd Floor HyperCube.  He will talk about his work and how the live video camera has changed the nature of New Media.  The talk will be an Augmented Reality.

Jeremy Bailey is a video and performance artist whose work is often confidently self-deprecating in offering hilarious parodies of new media vocabularies (Marisa Olson, Rhizome). His work has been featured in numerous exhibitions and festivals internationally. He received his MFA in Art Media Studies from Syracuse University in 2006.

See his work at: http://jeremybailey.net

 

 

Suburbia

image of a house with smoke coming out

Associate Professor of Emergent Digital Practices Chris Coleman will be showing his recent collaborative work with Michael Salter at the Gallery of Contemporary Art in Colorado Springs CO from February 10-April 13.  SUBURBIA features work by Phil Bender, Christopher Coleman & Michael Salter,  and Michael Whiting.

In a place and time where suburbs are the norm, where generic is acceptable and conformity is all too often celebrated, GOCA presents an alternative view of 'burbs. This exhibition examines urban sprawl, the suburban landscape, urban fauna and domestic objects through found materials, sculpture and video. The work in this show uses humor and nostalgia to create a sense of place and familiarity in a cookie-cutter world.

OPENING RECEPTION | Friday, February 10 | 6 - 9 pm

for more information:  http://www.uccs.edu/goca/ART/SUBURBIA.html

Visiting Artist Michael Salter

Michael Salter ArtworkMarsico Visiting Scholar Michael Salter will be giving a public Lecture on Thursday February 9th at 6pm in the Shwayder Art Building, 2nd Floor.  Michael Salter's work is a massive and in-depth response to visual culture. A self proclaimed "obsessive observer" he culls through the avalanche of mass media and corporate branding to find poignant, absurd and baffling pieces which become part of his work. His work bridges all disciplines from product and toy design, to kinetic sculpture, logotypes, animation, and signage. He is currently interested in cognitive behavior and its relationship to particular visual stimuli, and the continued construction of styrofoam robots.  

Michael Salter is an Associate Professor of Digital Arts/New Media and the Digital Arts Program Director at the University of Oregon. Salter received his BFA from Miami University, Oxford Ohio. His BFA is a double concentration in sculpture and graphic design. He received his MFA in studio art from the University of North Carolina, Chapel Hill. Salter's art work has shown nationally and internationally in Brussels, New York, L.A., Portland, London, Amsterdam, Miami, Philadelphia, Baltimore, Seattle, Atlanta and Chicago. His work has been featured in Art In America, Best Art NY 2009, Dot Dot Dash, Pictoplasma2, Grab Magazine, Arkitip Magazine, Repellent Magazine, and LoDown Magazine. In 2004 he had his first major museum solo exhibition at the Southeastern Center for Contemporary Art in Winston Salem North Carolina. In 2005, he received an Individual Artist Grant from the North Carolina Arts Council. He has exhibited solo installations at Charles de Jonghe gallery, Brussels, Rice University Art Gallery, Houston, Jeff Bailey Gallery, NYC, The University of Texas, Arlington, and Black Market Gallery in Los Angeles, California. Salter has lectured at the Adidas Corporation (Portland and Nuremburg), Wichita State University (in conjunction with the Ulrich Museum show 'Robots'), the 2010 IDSA "DIY Design" Conference in Portland, The Gallery at UTA, UT Arlington, TX, and Rice University, Houston.

See his work here: http://michaelasalter.com

  Global Game Jam 2012

global game jam group of people

On January 27, 28, and 29 of 2012 we will host a site of the Global Game Jam for the third consecutive year. Global Game Jam is a 48 hour game-development and local community building event of international proportions. It emphasizes collaboration, cooperation, and thinking on your feet. In 2011 we had fifty participants from all over the state of Colorado come together and collaborate in the creation of 14 table-top and video games. The 2011 GGJ had about 6500 participants at 169 sites in 44 countries. More than 1500 games were made in just 48 hours across the globe. We have managed to distinguish ourselves and our participants within this community. One of the games made at our site, "With A Whimper" was the featured game for a week on the Global Game Jam home page.

  

group of peopleGlobal Game Jam is organized by the International Game Developers Association. Ian Schreiber, one of the organizers from IGDA defines game jams as:

...an event where individuals or small teams work together to develop a complete game or working prototype from scratch in a short period of time, typically one or two days. You get about as much insight into the game development process in a weekend as you'd normally get in a three-year professional development cycle. You get to experiment with new tools, processes, or designs in a risk-free setting. You get to meet and work with new people you haven't met before. For students, it's about the best practical experience you can get outside of class. For educators, it gives the kind of insight that's hard to get when you're not working in the industry full-time. For working professionals, it offers the opportunity to grow professionally and hone your skills in a way that's normally not possible when you're in the middle of a development grind.

Institute for the Digital Humanities @ University of Denver

University of Denver's Digital Media Studies Program (now known as Emergent Digital Practices) hosted fellowships in the 2011-2012 Institute for the Digital Humanities, a program funded by the National Endowment for the Humanities.

The University of Denver's Institute for the Digital Humanities offers scholars the opportunity to explore the benefits of incorporating interactive media into interdisciplinary collaboration and public dissemination of research. Fellows will be given training and mentoring in the use of digital tools for data analysis and presentation, social collaboration and authorship, and/or research production and dissemination in relation to projects of their own choosing. This is a non-residential fellowship program, although participation is required in two on-campus events at the beginning (June 2011) and end (September 2012) of the 18-month fellowship period, as well as in one video teleconference at the fellowship's midpoint (December 2011).

The interdisciplinary Digital Media Studies program at the University of Denver is renowned for innovative teaching, scholarship, and creative work in the digital humanities, with particular areas of strength in public good and in internationalization efforts. Established in 1997, the Digital Media Studies program is one of the oldest of its kind in the world. Housed in the Department of Media, Film & Journalism Studies (MFJS), the program is a partnership among MFJS and Art & Art History and offers courses at the graduate and undergraduate level in cutting-edge design and production of multimedia/digital media while investigating social, political, legal, cultural and individual issues relating to their uses. The program has a history of building dialogue between scholars and the public, such as through its Digital Media Outreach Center, its collaboration with the University's Estlow International Center for Journalism and New Media, and its work with the University's Center for Civic Engagement and Service Learning.

"Happening" at the Denver Art Museum

people learning gamesApril 16 and 17, 2011
Scott Leutenegger and Rafael Fajardo presented two consecutive eight hour mini-game-jams at Denver Art Museum concurrent with the Blink! exhibition. These were the first game-making events hosted by the DAM. Thirty people participated, individually and in teams, in the mini-jam sessions where playable games with a shared theme were created by the end of the eight-hour periods. Novice participants were offered instruction in Scratch, a free development environment designed for teaching programming.

 

DESIGNING GOOD INFORMATION

During the Fall 2009 and Winter 2010 quarters, DMS and eMAD offered a unique joint program, Designing Good Information.

The Denver Office of Cultural Affairs is planning a city-wide event during the summer of 2010, the Biennial of the Americas: In Good We Trust in which education will play a leading role and in this endeavor DOCA has presented a unique opportunity to the University of Denver to create content for this event. The city-wide exposition is a new model for a Biennial that creates exhibitions, events, and new tools to visualize and act upon a movement of social entrepreneurs and creative innovators who work at the intersection of science and design for the public good.

Students will work together and in collaboration with community researchers and thinkers in fields such as ecology, technology, and energy to produce visualizations, creative mappings and technologically engaging presentations to educate and inspire the Denver community and beyond to work together in creating a better future for all.

Fall 2009 - Designing Social Awareness & Introduction to Interactivity
Winter 2010 - Site Specific Design & Multimedia Authoring Tools