The MA in digital media studies integrates three foundational areas of
study: critical, design and technical. DMS students are required to take
foundation course work in each area, along with advanced courses in each area. Students also take further advanced course work in their particular areas of interest.
This course examines the impact of digital media on human cognitive processes.
The seminar also considers the progression from primary orality to
secondary orality and the residue of orality in digital media.
4 qtr. hrs.
This course examines the historical, current and future relationships between
communication technology and social formation. Starting with examinations
of preliterate societies and early writing systems, the course traces the development of communication technology and its relationship to social change. The course uses this critical historical understanding to inform assessments and speculations about current and near-future relationships between digital media and society.
4 qtr. hrs.
This course examines past, current and evolving legal policy and regulatory issues affecting telecommunications, telecommunications-related industries, and the Internet. Laws and policies effecting multichannel television, wireline and wireless telephone companies, and the Internet will be examined in depth. Focus is placed on the role of public policy in light of a rapidly changing information environment, critical evaluation and understanding of the rationale behind policy and regulatory activity, and the exploration of the various complex problems arising from the evolving information environment and its products.
4 qtr. hrs.
4 qtr. hrs.
This course examines current conflicts in mass communications law. While particular emphasis is given to the legal problems of broadcasting, cable and the new communications technologies, other topics may include libel, privacy, obscenity, newsgathering, copyright, media ownership and advertising regulation. Students in the class will “design” the syllabus to focus on those issues and controversies of particular interest to them. The primary purpose of the course is to give students an understanding of the legal rights and responsibilities of the mass media and those who work in the media. It should also provide insight into how the legal process works and an understanding of the principles and philosophies that underlie the restraints on and privileges of the media.
4 qtr. hrs.
This course includes various special topics in critical studies offered throughout the year. Recent topics have included Advanced Critical Approaches; Designing Digital Learning; and the Heidegger Seminar.
This course introduces graduate students to the growing body of theoretical discourse defining the field of digital media studies. The class will establish some of the major historical, cultural, sociopolitical, philosophical and other critical trends shaping this emerging field. We’ll conduct discussions both within the traditional classroom setting and in various networked formats. Class assignments will utilize digital writing, publishing and communication media, including word processing software, HTML, asynchronous discussion formats and blogs.
4 qtr. hrs.
This course involves students in the planning, development and evaluation of Internet-based communication plans, paying particular attention to advanced Web site concept development, Web-based promotion and various tools of Internet communication (including e-mail, chat, discussion groups, instant messaging, IP telephony, streaming audio/video and more).
4 qtr. hrs.
This course explores the social implications of technical practices. While many examples are drawn from the area of computing practice, organization and social experience, other issues are illustrated with examples from the history of technology, science and philosophy.
4 qtr. hrs.
This course produces multimedia team projects for local nonprofit organizations. It engages issues of social responsibility in design.
5 qtr. hrs.
This course produces projects investigating three-dimensional space, virtual space and site-specific public installations.
5 qtr. hrs.
This course introduces and extends the concepts, aesthetics and techniques critical to the exploration and authoring of interactive art and design works. It explores human computer interactions; user/audience interface design and development; interactive logic; author-audience dialogue; metadata/multimedia asset acquisition and authoring environments; motion graphics/animation composition, development and integration; audio editing/incorporation/reinforcement and interactive scripting techniques. Emphasis is on the spectrum of realized and developing interactive media deployment and distribution ranging from screen media to environments. Technology includes Flash MX and related digital imaging and audio acquisition software.
5 qtr. hrs.
This course engages contemporary issues in culture, theory and design. Projects utilize interactive multimedia.
5 qtr. hrs.
This course is a graduate-level/introductory design course on steroids! It bridges the gap between those who claim they’re unable to render a straight line and those who proclaim art stardom. It is a rigorous investigation into transcending principles of design, issues of visual communication, popular culture and critical theory. The ever-present goal is the ability to communicate clear ideas through the use of images—establishing not just aesthetic presentations but ones that are also based on intent and concept. Creativity and critical approaches are the main principles guiding all that this course presents. By the end of the course, the goal is for all of the students to be aware of how images communicate, how people read visuals, and how to construct visuals in a critical and aesthetic way.
5 qtr. hrs.
This course focuses on the theories and practice involved in creating identities through the use of visual structures to understand how signs, symbols and design elements can represent character.
5 qtr. hrs.
This course is a rigorous investigation of the expressive potential of typography as a critical element of visual communications and electronic media.
5 qtr. hrs.
This course grounds conceptual framework on net art and includes an understanding of the psychological, social and cultural contexts of net art history, net access and distribution, net culture, network-driven collaboration and community building, hypertext and rich media narrativity, visual semiotics, identity, content delivery architectures and venue development. Aesthetic and technical reinforcement of this conceptual base will explore network architectures; user/audience interface/navigation design, development and experimentation; metadata/multimedia content utilization; enhanced interactivity; online collaborations; and venue development and redefinition. Technology used includes Dreamweaver MX and related digital imaging and embedded multimedia authoring software.
5 qtr. hrs.
This course continues the investigation of theories and practice of electronic media, especially in areas of animation and interactivity.
5 qtr. hrs.
This course involves the basics of collecting, digitizing and manipulating sound and video/still images while engaging in a theoretical exploration of the developing field of interactive media. Students produce a final project that involves scripting, integrating and constructing one larger interactive piece using elements already prepared in the smaller projects.
4 qtr. hrs.
This course in video production focuses on the techniques and aesthetics of editing through the use of state-of-the-art, computer-based, nonlinear technologies. Students apply both the Classic Hollywood Continuity Style and Alternative Editing Styles to different projects for this class. Additionally, students learn the basics of single-camera, film-style field production.
4 qtr. hrs.
This course examines advanced approaches to multimedia authoring, including animation, interactive scripting, application integration, platform compatibility and Internet delivery.
4 qtr. hrs.
This course introduces students to the fundamental concepts of Web site development and management, including HTML, DHTML, graphical Webbuilding tools (Macromedia Dream Weaver and others), multilevel site planning and construction, navigation schemes, basic interactivity (via JavaScript and CGI), information organization, Web site management and the delivery of basic multimedia content.
4 qtr. hrs.
This course includes different sections that address various aspects of advanced Web development including Cold Fusion MX application development, Flash MX, ActionScripting, Javascript, DHTML, Web animation, streaming content, and more.
4 qtr. hrs.
This course focuses on Cold Fusion MX application development.
4 qtr. hrs.
This course introduces the tools and techniques of digital audio production, including sampling and synthesis; sound editing and effects processing; multitrack recording; audio sequencing and mastering; and distribution.
4 qtr. hrs.
This course applies the tools and strategies of digital audio production to interactive projects and live performances. Students will have the opportunity to build digital audio installations for the Web, Internet, or gallery. This course combines a solo project for the Web, gallery or live performance, with additional production taking place in a networked collaborative environment. While the emphasis of the class is on production, the class explores and discusses recent trends in the field of digital audio from both technological and creative perspectives.
4 qtr. hrs.
This course surveys techniques for modeling, lighting, materials and animation in virtual environments. This class provides intensive software instruction. This introduction allows the other classes to concentrate upon the performances rather than the software.
4 qtr. hrs.
This course explores the principles of character animation. Progressive projects are focused on particular subsets of these principles. Also included are character modeling and rigging.
4 qtr. hrs.
This course concentrates on the preproduction and production of a short animated film by a small group of two or three students. Included is conceptual development, narrative creation, art direction, basic cinematography, beginning special effects, as well as increased attention on animation.
4 qtr. hrs.
This course includes various special topics in technical production offered throughout the year. Recent topics have included Digital Cinema, Multimedia Systems, World Wide Web Programming, Streaming Media.
4 qtr. hrs.
This course provides the fundamental concepts of digital systems. The courses provide an overview of digital computing hardware and covers basic principles in primary areas covered in the DMS technical classes: video, audio, animation, programming and Web. Discussions of relevant issues and building of bridges with the design foundation class also occurs, including networks and interactivity. Concurrent to these areas we have a complete CSS/XHTML Web building class. While introducing particular software requirements, this portion of the course facilitates ways into thinking about standards and open source, accessibility and other areas surrounding Web development. By its end, the course provides a sound basic creation literacy in digital media.
4 qtr. hrs.
This course introduces time-based media and interactivity through Flash. Basic animation principles as well as interface design are addressed. As the course moves forward, it becomes a foundation-level object-oriented programming class taught for students with a liberal arts background. The class introduces programming fundamentals and the particular problem-solving methods associated with object-oriented programming. This course builds further media literacies and teaches iterative design approaches.
4 qtr. hrs.