To continually improve the CENEX experience, the executive committee will update the rules each year, based on the experiences during the previous year's simulation.
Steps of the game
- Review the game background document (PDF) to learn the strategic environment.
- Introduce Move I. Moves contain new information about the political, cultural and economic dynamics of each state and organization. Teams use this information to decide, respond and act.
- Introduce Move II.
Rules of the simulation
- While total war may be the end result, CENEX at its core is a crisis engagement exercise. Participants should make all attempts to exhaust diplomatic and other non-military options.
- We will implement realistic controls. However, participants should use creative solutions to resolve the crisis at hand.
- Controls should insert new pieces of information, called injects, to escalate or de-escalate certain aspects of the scenario rather than to drastically alter the scenario or invalidate the work of the participants.
- We will alter Move II, which was designed before the start of play, to accommodate the previous work of the participants and the overall trajectory of Move I.
- We will divide country teams into bureaucratic structures with a clear delineation of authority and areas of responsibility.
- Standard Operating Procedures (PDF)