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Game Information

Frequently Asked Questions

What is a "move?"

Moves present new information about the political situations, cultural issues and economic standings of each state and organization. This information will prompt teams into action and begin the play cycle of decision, action and response. Move I is presented after a review of the game background document, and Move II is launched after lunch.

What is an “inject?”

An inject is a piece of information that may or may not require action or affect the state play. We'll post injects to the Day of Play page for all teams to see. Injects can be posted at any period during game play.

What is the role of the team captain?

The CENEX staff selected team captains (TCs) based on their knowledge of a region and/or their leadership qualities. We place the TCs in a leadership position to provide a basic structure for each team and to act as a point of contact among team members, controls, administration and staff. TCs are responsible for any additional research and for the preparedness of their teams. They provide guidance to other team members and are the ultimate decision makers for their teams.

How should the teams be structured?

Team captains are responsible for assigning roles and titles to their team members, such as president/prime minister, secretary of state/minister of foreign affairs, secretary/minister of defense, etc.

Teams can also choose to be divided into functions or responsibilities such as diplomacy, military, intelligence, political, etc.

What is the role of the control?

Control is composed of practiced members of the military, diplomatic, intelligence or economic branches of government (not necessarily U.S.), as well as faculty members from the Korbel School and beyond. Control members approve or reject teams' actions in response to each move, inject or the actions of other states.

In addition, control applies consequences to the teams' decisions. For example, if South Korea says that it has opened fire on North Korea, control can respond with the number of people who are wounded or were killed.

Control also will ensure each state's actions and reactions are within the realm of possibility for that state. For example, North Korea cannot democratize and ally with the United States; that would not happen. NOTE: Teams can only request information from their specific control.

What if control doesn't approve the team's action?

Control rarely rejects a team's action. However, control will not approve an action that is beyond the state's realm of possibility. Teams will have to approach the situation differently and come up with a new response.

During play, control members won't have time to explain why they rejected a certain action. Participants should save questions and discussion for the hotwash, an assessment of the exercise.

How is CENEX going to work?

We will provide each participant (or given each participant access to) the schedule and strategic background document before the day of play.

  • The schedule shows the breakdown of activities for the entire day.
  • The strategic background sets the state of affairs for the day of the simulation and provides the status of each actor in preparation for Move I.

The Process:

  • We’ll introduce Move I. Teams will have 15 minutes to organize themselves and assess the situation Move I presents.
  • After those 15 minutes, teams will enter their first actions, to be approved by control.
  • Control will approve or reject the action.
  • Teams will begin responding to actions, while administration will release injects to mimic news and continued movement in the world while a potential crisis is occurring.
  • Move I continues for three hours.
  • We'll have a one-hour lunch break. We'll only proceed with Move II if the teams have resolved the crisis of Move I.

The afternoon session will last three hours, depending on how the afternoon progresses. We'll conclude the day with an exercise assessment or a hotwash.