You Can’t Win if You Don’t Play: eGaming in 2022 and Beyond
Tuesday May 10, 2022 | 12:00 pm – 4:30 pm | Burwell Career Achievement Center
“Every age has its storytelling form, and video gaming is a huge part of our culture. You can ignore or embrace video games and imbue them with the best artistic quality. People are enthralled with video games in the same way as other people love the cinema or theatre.”
Andy Serkis, The Guardian
eGaming, or ‘gaming’ as it’s popularly known, is one of the fastest growing fields in the world and only gaining in popularity. Although difficult to narrow down to one definition, eGaming encompasses video gaming, online gaming, computer gaming, Esports, multiplayer games, and beyond. Opportunities abound to be a part of this multi-billion dollar global industry – From degree programs and courses in computer science, marketing, the arts, engineering, and entrepreneurship to opportunities in publishing, streaming, legal rights, events, gaming, merchandise, Esports team ownership and agency, and more, there has never been a more opportune time to explore this exciting domain!
Zhenghua Yang (Z) Shares How Video Games Saved His Life and How They Will Save Yours
Having built his first computer at the age of 6 and programmed his first video game at the age of 10, Z wanted more and began exploring gamification. Z has created video games that saved peoples’ lives by preventing suicide, taught kids rocket science without them knowing, and inspired gamers to turn enemies into friends.
Can gaming make a better world? Jane McGonigal says it can, and explains how
Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.









